DesignR

DesignR

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Designing brands, experiences, social media accounts and campaigns. The building blocks are strategy

Photos from DesignR's post 17/10/2019

Users do not want to spend time working out how they can achieve their goals according to the constraints of the system; the user interface design must take this pressure off them, freeing their attention up so they can move and interact (largely) unconsciously to complete their system-based tasks. Don’t forget to consider states, and theming. For more, check out material.io

Photos from DesignR's post 10/10/2019

It’s crucial to understand what this means. Most business people think of a project as a discrete event with a start and a finish. Like building a new home — there is a design phase, followed by a construction phase, and then the project is complete. Most of the investment is behind you, as only maintenance is required going forward. The keyword in *product design* is Cycles. In theory, everything makes sense and should work smoothly, right? But the reality can be different, there are a lot of factors, and each part has its own challenges and problems to solve in order to avoid bottlenecks. Developing, for example, has plenty of techniques and approaches to be always more efficient (like Scrum). Design on the other hand… let’s face it, folks, we can do it better. With the right budget and right team, anything is possible.

Hi, I’m Rasha Turk

A brand designer based in Riyadh, working with brands, agencies, & entrepreneurs from all over the world. That's it really. But if you want to know more you can click on some links in this website.

I design brands, experiences, social media accounts and campaigns. The building blocks are strategy, design, content + technology.

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