Doomlaser
Doomlaser is a software & videogame studio based in Champaign, Seattle, and Oakland, California.
Bird Blade is a new game coming from Doomlaser next month.
It will be playable on the web first, with an iOS / Android / PC release following, if you guys like it
A small piece of Doomlaser archaeology.
In 2015, I did a long public radio interview with Dave Monk in Illinois, where I talked about AI as something closer to high-level algebra than magic—and spent a surprising amount of time on scaling limits, institutional incentives, and governance.
This was years before Transformers were productized, and long before OpenAI existed.
With recent comments from Sergey Brin about Google under-investing in the Transformer architecture that they invented, and which OpenAI used for ChatGPT, that old interview suddenly felt relevant again—so I resurfaced it and wrote some context around it.
It also ties directly into what we’ve been building quietly at Doomlaser over the past year: Dream Factory, a narrative / performance tool that now runs entirely on local neural models (no cloud APIs), and treats AI as a controllable instrument rather than a black box.
Don't worry. This isn’t a pitch, more a snapshot of how our thinking has evolved, and why Doomlaser is increasingly focused on creative infrastructure rather than just consumer games.
Full blog post + archive here:
https://doomlaser.com/doomlaser-interview-on-ai-scaling-limits-and-governance-from-2015/
(Video clip included for those who prefer artifacts over essays. Shout out to Champaign-Urbana's WEFT 90.1 FM!)
A music video for Doomlaser as a studio, featuring clips from many of our games and photos and videos of us in the wild 😎✌️
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Contact the business
Website
Address
61820–61822, 61824–61826 (PO BOX)