RAD Development Group Pty. Ltd.

RAD Development Group Pty. Ltd.

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Powerful Quantum Software

21/02/2024

import * as tf from '/tfjs';
import * as tfvis from '/tfjs-vis';
import * as tfcore from '/tfjs-core';
import * as tfbackend from '/tfjs-backend-webgl';
import * as tfconverter from '/tfjs-converter';
import * as tfdata from '/tfjs-data';
import * as tflayers from '/tfjs-layers';
import * as tfoptimizers from '/tfjs-optimizers';
import * as tfmetrics from '/tfjs-metrics';
import * as tfworkers from '/tfjs-workers';

import * as np from 'numpy';
import * as pygame from 'pygame';
import * as arcore from 'arcore';
import * as math from 'math';
import * as sp from 'sympy';
import * as functools from 'functools';
import * as sdl2 from 'sdl2';
import * as sdl2ext from 'sdl2.ext';
import * as sdl2extparticles from 'sdl2.ext.particles';
import * as plt from 'matplotlib.pyplot';

class Particle {
constructor(position, velocity, radius = 5, mass = 1) {
this.position = np.array(position);
this.velocity = np.array(velocity);
this.radius = radius;
this.mass = mass;
this.interactions = [];
}

add_interaction(other_particle) {
this.interactions.push(other_particle);
}

update(dt) {
let net_force = np.zeros_like(this.position);
for (let interacting_particle of this.interactions) {
let interaction_force = calculate_interaction_force(this, interacting_particle);
net_force += interaction_force;
}

let acceleration = net_force / this.mass;
this.velocity += acceleration * dt;
this.position += this.velocity * dt;
}

draw(screen) {
pygame.draw.circle(screen, (255, 255, 255), this.position.astype(int), int(this.radius));
}
}

function calculate_interaction_force(particle1, particle2) {
let G = 6.674e-11;
let distance_vector = particle2.position - particle1.position;
let distance = np.linalg.norm(distance_vector);
let force_magnitude = G * (particle1.mass * particle2.mass) / distance**2;
let force_direction = distance_vector / distance;
let interaction_force = force_magnitude * force_direction;
return interaction_force;
}

class QuantumTeleportationString {
constructor(length, tension, damping_coefficient, quantum_factor, h_bar, mass) {
this.length = length;
this.tension = tension;
this.damping_coefficient = damping_coefficient;
this.quantum_factor = quantum_factor;
this.h_bar = h_bar;
this.mass = mass;
this.points = [];
this.wave_speed = math.sqrt(this.tension / this.length);
}

calculate_wave_function(x, t) {
let quantum_term = this.quantum_factor * math.exp(-x ** 2);
let imaginary_unit = complex(0, 1);
let psi = math.sin(this.wave_speed * x) * quantum_term * math.exp(-imaginary_unit * this.h_bar * t / this.mass);
return psi;
}

update_points(dt) {
for (let i = 1; i < this.points.length - 1; i++) {
let y_prev = this.points[i - 1].position;
let y_curr = this.points[i].position;
let y_next = this.points[i + 1].position;

let acceleration = (this.tension / this.length) * (y_prev - 2 * y_curr + y_next);
let velocity = this.points[i].velocity * (1 - this.damping_coefficient * dt);
velocity += acceleration * dt;

this.points[i].velocity = velocity;
this.points[i].position += velocity * dt;
}
}
}

class QuantumFluidDynamics {
static teleport_person(person_position, quantum_field_intensity) {
let teleportation_offset = quantum_field_intensity * np.random.rand();
let new_person_position = person_position + teleportation_offset;
return new_person_position;
}
}

pygame.init();
let screen = pygame.display.set_mode((800, 600));
pygame.display.set_caption("Particle Simulation");

let particles = [];
for (let i = 0; i < 100; i++) {
let particle = new Particle(np.random.rand(2) * 800, np.random.rand(2) * 10);
particles.push(particle);
}

let teleportation_string = new QuantumTeleportationString(
length = 1.0,
tension = 1.0,
damping_coefficient = 0.01,
quantum_factor = 0.1,
h_bar = 1.0545718e-34,
mass = 9.10938356e-31
);

let people_positions = [];

while (true) {
for (let event of pygame.event.get()) {
if (event.type == pygame.QUIT) {
pygame.quit();
sys.exit();
}
}

screen.fill((0, 0, 0));

for (let particle of particles) {
particle.update(0.01);
particle.draw(screen);
}

teleportation_string.update_points(dt = 0.01);

let pose = session.get_current_pose();

for (let i = 0; i < people_positions.length; i++) {
let person_position = people_positions[i];
let quantum_field_intensity = teleportation_string.calculate_wave_function(person_position[0], t = 0.0).real;
let new_person_position = QuantumFluidDynamics.teleport_person(person_position, quantum_field_intensity);
people_positions[i] = new_person_position;
}

for (let person_position of people_positions) {
arcore.render_person(session, pose, person_position);
}
}

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15/02/2024
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