Go4Gold
We turn sport into show. We create videos and design that engage and delight the audience.
18/12/2025
Go4Gold AWARDS ✨🏆
What a night! We came together as Go4Gold to celebrate the people, ideas, and projects that make our team truly special. 💛🔥
Here are the categories we honored this year:
🌟 MVP: SiPeťan Kubíček
🛡️ Mr. Dependable: Petr Kubicek
🚀 Rocket of the Year: Jakub Dušek
🧙♂️ Technical Magician: Petr Kubicek
❤️ Soul of the Team: Petr Kubicek
🕵️ Hidden Hero: Jakub Dusek / Viktor Temkovitz
💡 Idea Maker: Vit Beranek
🤝 Client Guru: Dominik Bouček
🏆 Project of the Year: FIBA EuroBasket 2025
Huge thank you to our amazing speaker Jat Dillon 🎤👏 for guiding us through the entire G4G Awards with energy, humor, and style!
Congrats to all nominees and winners – you are the reason we keep going for gold. 💪✨
🥇
15/10/2025
We’re thrilled to share that together with HC Sparta Praha, we’ve won the ‘Best Fan Experience’ award at the Sport Alive conference! 🎉
This recognition shows that when strategic vision, creative production, and an innovative mindset come together, every game can become a truly unforgettable experience for fans. 🔥
Huge thanks to HC Sparta Praha for the trust and long-term partnership – pushing the fan experience to a world-class level is a journey we’re proud to share! 💪❤️💛
For the tunnel production, we used both Lumen 💡 and Nanite, as well as Nanite displacement. By leveraging these new Unreal Engine technologies 🎮, we were able to quickly and effectively iterate on lighting quality and design, and create the best possible mood ✨.
The granite cobblestones on the ground 🪨 were made using Nanite displacement. Even though they look like a 3D model 🧊, they are actually just a few textures 🎨 and a custom material, which allowed us to make adjustments during production without the need to create or modify additional models or baked textures.
Thanks to the combination of these technologies ⚡, we spent less time building environment models themselves, which gave us a great deal of freedom to make changes during production 🔧.
Another interesting part was the procedural system for 3D numbers 🔢, which allowed us to generate a number for each player directly in Unreal Engine, without having to create a separate model for every player.
This modular workflow 🧩 enabled us to build a prototype within just a few days ⏱️ and gave the creative team a lot of freedom in creating graffiti, murals 🎨, and making stylistic decisions, with direct access to the virtual environment from the very beginning of the process 🌍.
The entire project went from delivering the first draft 📝 to being displayed on the screens in the O2 Arena 🏟️ within only a few weeks.
We experimented with bringing AI into event production. 🤖🎤 The result? A music video where a robotic performer raps the Code of Conduct. It took a creative process, several rounds of fine-tuning, and the final version worked far better than any traditional presentation of the rules. 😎
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