Federico Foderaro / Amazing Max Stuff
Max/MSP/Jitter video tutorials, patches and demos
Falling Sand Simulation in Max/MSP!
This is the system at the core of the game Noita,
implemented in Max with Javascript in the new V8 object.
Check it out on YT Amazing Max Stuff (link in bio 🔮)
01/01/2025
Design and interact with Graphical User Interfaces directly in the Max/Jitter Rendering Window!
With the Max 9 [jit.ui] set of objects you can create buttons, sliders, toggles and menus for your GPU accelerated visuals.
Check out the introductory tutorial on YouTube "Amazing Max Stuff" (link in bio 🔮)
Wish you a great start of 2025!
19/11/2024
Make Stuff Look Good in Max Jitter!
Check the new tutorial on Youtube -> Amazing Max stuff (link in bio 🔮)
Have fun!
24/09/2024
I made a video about interacting with the Google Cloud API "Speech-to-Text" from Max using Node.js.
It basically means that you can record an audio with Max and let Google transcript it down for you.
Check the tutorial on Youtube -> Amazing Max stuff (link in bio 🔮)
Have fun!
For some time, I've been thinking about implementing audio/video games in Max, as I believe it's the perfect platform for this.
Today, I'd like to show you my first experiment: a Memory Game, but with chords! 🎶 You flip a card and hear a chord, then flip other cards and try to find the matching chord on your next flip.
A better iteration of this idea would be to hear all the chords at the beginning and then identify them based on memory. This could be easily implemented... if only I had more time!
The patch is a mix of JS, MSP, and Jitter, but I plan to make a tutorial and tidy it up for that occasion. Oh, and the images are generated with DALL-E from OpenAI—such a useful tool for something like this!
You can get the patch from my Patreon (link in bio 🔮)
Have fun!
Klicken Sie hier, um Ihren Gesponserten Eintrag zu erhalten.
Kategorie
Adresse
Berlin