Sofilab - Interactive Sound Design
Sofilab designs non-verbal communication systems for automotive, robotics, and medtech. Machines are getting autonomous. They can't communicate. sofilab.art
02/06/2026
Most product sound systems work like this: trigger event, play file. Door opens: play chime. Error occurs: play alert. Battery low: play warning. A library of audio files mapped to a list of events.
We build something different: a semantic operating system for sound. Instead of mapping triggers to files, it maps meaning to generated audio in real time.
The architecture has four stages. Context (vehicle dynamics, environment, cabin state, user state) flows into a Semantic Layer that interprets what's happening and what it means. That interpretation feeds into our future CORPUS Reef, a real-time generative sound engine. The output is continuous and adaptive: soundscapes, interaction sounds, sonic brand identity, and adaptive silence.
The shift is fundamental. You stop tuning individual sounds and start designing meaning. Instead of asking "what should the parking chime sound like?" you ask "what should approaching an obstacle feel like?" The system handles the translation from meaning to sound, adapting to context every moment.
This is what makes sound scalable for complex products. An autonomous vehicle has thousands of possible states. You can't hand-craft a sound for each one. But you can design the semantic rules that govern how all of them should feel.
More on the architecture: sofilab.art/
27/04/2026
Before a sound becomes a melody or a product tone, someone has to create the raw material: the timbre, the texture, the sonic building block. That's what Jörg Hüttner does. He's a sound creator and synthesizer programmer at the deepest level.
Jörg programs synthesizers for Native Instruments, Arturia and other leading manufacturers, and creates sounds for major film and TV productions. His synth programming and sound design credits include Apple TV's "Silo" (with Atli Örvarsson), Netflix's "Army of Thieves" (with Hans Zimmer), and Roland Emmerich's "Moonfall." When these productions need a specific sonic palette, Jörg builds it.
At Sofilab, Jörg is the person who creates the fundamental sound material for our projects: the timbres, the textures, the sonic DNA that everything else is built on. Whether it's a startup sound for Harman Kardon or a feedback tone for a robotic system, the character of the sound begins with the synthesis.
20+ years across film, gaming, and industrial sound. A sound designer who creates sounds from scratch, rather than a composer who uses them. The difference matters when every millisecond and every harmonic detail counts.
Hear his work on our website → https://sofilab.art
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