Code Nite Studios

Code Nite Studios

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Indie game dev based in Spain (Alicante). We also develop tools for the popular Unity 3D engine along with our games.

Trigger Puzzle System 1.1 update now live! 15/09/2015

Trigger Puzzle System 1.1 update is now live at Unity Asset Store.

https://www.assetstore.unity3d.com/en/ #!/content/43851

Changelog:

NEW

- Added activation filters for triggers: When the trigger is in the "Collision" activation system, some filtering options will be displayed in the inspector. The availables filters are: layer mask, tags and object name.

- Triggers activated by pooled objects: The Trigger component manages the deactivation properly now when an object-actor, who activates the trigger, became an inactive game object. This is useful for game objects managed by pool that are activating triggers.

- Sound Trigger Behaviour and Sound Action examples were added.


FIXES

- Timable trigger type fixed: Executes inactive action properly, in activatable object, when timed out.


CHANGES

- Open action example was removed: This action was replaced by Move Object Action.

- Tweaked Elevator example logic: The sound from elevator action was wiped out and replaced by a Sound Action.

Trigger Puzzle System 1.1 update now live! Create puzzles easily with this system for any type of games such as platformers, rpgs, zelda like adventures, logic games, etc. Introduces a new concept of activatable-objects and trigger-objects. A flexible and easy way to create puzzles that focus on the workflow where each team member, developin…

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