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JORDAN PETERSON: 10 aspects of personality
17/04/2021
Here are some conclusions from the "State of the art of serious games for business and industry" a research paper by Johann Christian Karl Henry Riedel, University of Nottingham, and Jannicke Baalsrud Hauge, KTH Royal Institute of Technology und Bremer Institut für Produktion und Logistik (BIBA)
The key points of the analysis are:
1.Serious games are context-dependent and require subject knowledge for their development
2. They are active learning methods and promote hard and soft skill development.
3. They are multidisciplinary and multi-person games – which should be ideal for industrial purposes.
4.They can be complex and based on simulations of real-life systems and processes.
5. They need facilitation by human facilitators in order to get the best learning out of them, although they can be used stand-alone.
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