MyyHashstash

MyyHashstash

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We are a premier independent game development and interactive media studio based in India We make games for the mobile platform.

08/03/2024

Embrace the divine energy within and celebrate the auspicious occasion of Maha Shivratri with reverence and joy. May Lord Shiva's blessings illuminate your path with peace, prosperity, and spiritual enlightenment. 🙏✨

29/12/2023

Let the game of life continue with epic quests and endless fun! Team Myy Hashstash wishes everyone an amazing year ahead!

26/09/2023

Unity's much-derided Runtime Fee is receiving a massive rework almost two weeks after its disastrous debut. In an open letter posted on the Unity blog, the company formally apologized for the chaos sowed since the announcement and revealed massive changes to the policy in response to a week of negative feedback from the game development community.

The Unity Runtime Fee will no longer apply to games built on Unity Personal. Developers on said plan will also be able to earn up to $200,000 in revenue according to the terms of service. Those developers will also no longer be required to use the "Made with Unity" splash screen.

For developers on the Pro and Enterprise plans, the Runtime Fee will only take effect beginning with the next LTS version of Unity arriving in 2024. Games made on the current or prior versions of Unity will not be included unless they are upgraded to the next version of Unity.

Games subject to the Runtime Fee will have the option to either be subject to a 2.5 percent revenue share or a calculated fee based on "the number of new people engaging with your game each month." Unity says revenue and "new people" can both be reported by developers, who will "always be billed for the lesser amount."

Whether or not Unity quells anger from some of its most loyal and (and highest earning) customers, a significant amount of damage has been done to its business and reputation. At minimum, its fumbled rollout of the Runtime Fee has jumpstarted investment in open-source game engines like Godot and open-source frameworks like FNA.

It doesn't help that, as Unity struggled to effectively respond to developer concerns, high-profile indies began sharing methods to port certain games from Unity to Godot in as little as two days. Any who begin to follow in their footsteps may now find little reason to return to their former engine.

Even if the company regains developer trust with the revised Runtime Fee, it still faces major headwinds on its path to profitability. Whatever revenue gains it hoped to make with the Fee are sure to be diminished, and the events of the last week may still sour trust in Unity for years to come.

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