DGDARC

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Dutch Game Development And Research Club

SOEDESCO zoekt Gametesters! | SOEDESCO 08/12/2015

SOEDESCO is hard op zoek naar playtesters voor aanstaande vrijdag. Het gaat om een voetbal/strategy game.

http://www.soedesco.com/nl/soedesco-zoekt-gametesters/

SOEDESCO zoekt Gametesters! | SOEDESCO Heb je altijd al een wezenlijk onderdeel willen uitmaken van het ontwikkelen van een videogame? Heb jij smaak in videogames en weet je wat je leuk vindt? Wil jij een keer meewerken aan een test ter verbetering van een aankomende titel?

Garry's Mod - FlexPoser We**am Tracking test 04/09/2014

One of our GMT students is looking for a couple participants for his thesis experiment; a multiplayer game session in Garry's Mod, Tuesday sept. 9th between 11:00-12:30 at the Game Hall!

Garry's Mod - FlexPoser We**am Tracking test This one is the best G-mod workshop addon that I ever seen! You can grab one here: http://steamcommunity.com/sharedfiles/filedetails/?id=282498239 This is a ...

26/06/2014

The slides of the Ronimo talk have been posted here:
http://dgdarc.stickyutrecht.nl/?p=1336

Good luck with your exams and have a good summer holidays in advance!

TechTalk – “Developing Ronimo’s Multiplatform Graphics Engine” « DGDARC

10/06/2014

Woohoo, great news! A talk will be held by Joost van Dongen about: "Developing Multiplatform Graphics Engines"!

"Are you interested in building multiplatform graphics engines too?" ;)

Joost is lead programmer and co-founder at Ronimo Games. In this talk he will discuss the intricacies of building a multiplatform graphics engine in C++. Ronimo has built its own internal engine (called the Ronitech) for Swords & Soldiers 1 & 2, Awesomenauts and future games. The Ronitech has so far been ported to PS3, PS4, Xbox 360, Wii, Wii U, iOS, Android, Windows DirectX, Windows OpenGL, Mac and Linux. This talk will cover topics like what console development is like, how multi-threading was used to optimise Awesomenauts on PS3, and how to handle all the exceptions of each of these platforms while still maintaining a clean codebase with as little code duplication as possible.

Date: Thursday 26 June
Time: 11:00-12:45
Location: BBG-205
Free lunch!

Sign-up by going to:
https://www.facebook.com/events/1444454212478027/1444458672477581/

You can also sign-up in the Sticky room (by putting your name in the list)!

P.S. It's not about tool-development!

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