Sapotech

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This page is for all those people who are keen to learn about the web. this page helps you guys to l

29/03/2016

finally ti youtubers haru le hami samu ghuda teknai paryo. how dare they talk like that to our flag........
jay nepal

16/09/2015

Thanks to all leaders for constitution of nepal .....

16/07/2015

guyz i made a snake game on python2 using pygame. please rate my work. its under progress...........

import pygame
import time
import random

pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)

display_width = 700
display_height = 500

window size
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('sapo tech')

update
pygame.display.update()


timer event
clock = pygame.time.Clock()

block size
block_size = 20
FPS = 10

font = pygame.font.SysFont(None , 25)






def message_to_screen(msg,color):
screen_text = font.render(msg, True , color)
gameDisplay.blit(screen_text, [display_width/2, display_height/2])

def gameLoop():
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 0
lead_y_change = 0

randAppleX = round (random.randrange(0, display_width-block_size)/10.0)*10.0
randAppleY = round (random.randrange(0, display_height-block_size)/10.0)*10.0

loop when gameExit is true
while not gameExit:

while gameOver == True:
gameDisplay.fill(white)
message_to_screen("Game Over, press c to play again and q to quit", red)
pygame.display.update()

for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()


for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
lead_y_change = block_size
lead_x_change = 0
if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
gameOver = True


moving only when key pressed
event.type == pygame.KEYUP:
event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
= 0



lead_x += lead_x_change
lead_y += lead_y_change



window white
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red,[randAppleX, randAppleY,block_size,block_size])
pygame.draw.rect(gameDisplay, green,[lead_x,lead_y,block_size,block_size])


pygame.display.update()
per second to move an obj

if lead_x == randAppleX and lead_y == randAppleY:
randAppleX = round (random.randrange(0, display_width-block_size)/10.0)*10.0
randAppleY = round (random.randrange(0, display_height-block_size)/10.0)*10.0


clock.tick(FPS)


pygame.quit()
quit()

gameLoop()

Photos 14/07/2015

hy guyz this is my new animie for complete begineers using adobe photoshop cs2.

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