SherE 3d
Posting 3D characters, tutorials, and more
Retopology. How to copy the topology from one model to another working in Sculpt Mode.
If you are curious you can watch my free tutorial here: https://youtu.be/rij6X52-M0c
For those who like to sculpt in Blender 3d but hate the difficult process of retopology working in Edit Mode, I tell you that it can be done differently. Still working in Sculpt Mode you can copy the right topology from one model to another. And so you can create mixes between them as you see in this video.
If you are curious you can watch my free video tutorial by clicking the Tutorial button.
This animation is a demonstration of a working process of modeling and sculpture in Blender 3d.
Starting from a special cube prepared by me so that it has a projection on its faces of all the loops, lines and vertices of a good topology, I've sculpted without dynamic topology the woman head and the man head. Then I applied retopology by a specific method that I use on Suzanne model which comes with Blender 3d.
The mixing between the models is possible because they all started from the same base mesh and I didn’t alter the topology. you can see the animation from all angles here: https://skfb.ly/opLBZ
23/08/2021
A mix of different shapes. You can rotate around it and see its wireframe.
Female Head 2. Base Mesh - Buy Royalty Free 3D model by SherE 3d [59dbea5] - Sketchfab Store This model was sculpted in Blender 3d. It is in an intermediate stage of ex*****on. It can be used as a starting point for a new sculpture. It has a good topology. It has an exact number of 46,944 polygons. I say this because this model, as well as the others I have published here, are examples of a...
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