strikeWare

strikeWare

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strikeWare live on and about the line between human and user experience. We work and play with VR/AR, time-based media, customized hardware.

04/01/2021

Many thanks to Greater Baltimore Cultural Alliance and everyone involved in the Baker Artist Awards! Congratulations to all of the Awardees!

Congratulations to the 2021 Baker Artist Awardees!

These 36 artists have been selected from over 600 artists who created a Baker Artist Portfolio this year. Awardees are selected by an anonymous jury for displaying excellence in three categories: Mastery of Craft, Depth of Artistic Exploration and Unique Vision.

Meet all of these incredible artists at www.bakerartist.org/awardees

Photos from strikeWare's post 01/18/2021

has us as their this week for a follow on Instagram, Facebook, and Twitter @ Baltimore, Maryland

07/04/2020

Baltimore, you've been good to our art. We're in the finalist round for the Sondheim Prize!

The 2020 jurors are Gary Carrion-Murayari, Nona Faustine and Diya Vij. The Artscape prize is named in honor of Janet and Walter Sondheim who have been instrumental in creating the Baltimore City that exists today. Walter Sondheim, Jr. had been one of Baltimore's most important civic leaders for over 50 years.

This is our fourth exhibit in less than two years! Exhibition will go live online on kunstmatrix.com on July 6th.

Check out our website:
www.strikeware.org

Instagram:

06/25/2020

Join us for our weekly Facebook Live skillshare. We will be posting past skillshares over the course of the week, and will bring you a new live feed every Tuesday at 4:30pm where you can join in and post snarky questions, humorous commentary, or uncomfortable political views. Thanks Hiroshi Amano for all your hard work😛

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stirkeWare lives on the line between human and user experience. Mollye Bendell creates digital and analog sculptures to connect with digital and analog worlds. Christopher Kojzar experiments with multimedia to convey messages about seeing and being seen. Jeffrey L. Gangwisch works with the interaction of digital and physical media with a focus on the human figure. Together, we work and play with VR/AR, time-based media, customized hardware, digital fabrication, and interactive media.

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Baltimore, MD