MIT Graduate Program in Comparative Media Studies
Since 1999, we have trained master’s students in the critical study, design, and creation of media.
From grad student Ámbar Reyes for IndieWire:
"Both of these projects are strong examples of VR as a means of combating social injustice. These creators are from underrepresented backgrounds telling the story of their communities. I felt invigorated by their passion when they talked about their immersive films. I’m grateful that in these unprecedented times, with a future awash in uncertainty, these creators can remind us that stories have the ability to ignite conversations about our past, present, and future. Storytelling is the most powerful tool that we have to change the narrative."
02/02/2021
CMS alum Matthew Weise, '04, writes in VICE that "we all know Duke Nukem is terrible garbage, but in a way that’s made him a convenient strawman, something we can always use to excuse ourselves from not doing better. It’s easy to point at Duke Nukem and say “Well, we’re not doing *that*!”
The Hidden, Destructive Legacy of 'Duke Nukem' Duke aged poorly and so did the games starring him, but we're still stuck with more clever imitators.
11/09/2020
Our talk Thursday is going to be great, and it's a killer that we couldn't schedule it just before Halloween:
Adam Charles Hart, "Beyond the Living Dead: Treasures from the George A. Romero Archive" — MIT Graduate Program in Comparative Media Studies https://cmswm.it/35bDv3W
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