Haptronic

Haptronic

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Two-man indie game development start up.

03/07/2019

So what does Xamarin code look like? I guess the answer to that depends on how you approach it. You can write C # directly, or you can describe a form layout using and XML variant called XAML. Here's a shot of the XAML that makes up the prototype seen in previous pictures.

03/07/2019

Every story has to have a beginning, right? This picture is a screen shot of an app that Casey and I have begun work on. It is going to be an interactive fiction game, and we're going to try our hand at targeting both iOS and Android this time. I've been investigating Xamarin, and I'm pretty sure that's what we're going to use for this game.

Scribner's Magazine 02/12/2019

This is too cool!

Scribner's magazine, from 1894, predicted the "end of the book" and the rise of the audiobook.

Scribner's Magazine

01/16/2019

Haptronic was formed by me and Casey because we both had childhood dreams of writing games (which if I was a betting man I'd say that a lot of kids from the 80's and 90's probably had the same dream!). The picture here is of the first real computer that I ever had, the illustrious and wonderful Commodore 64! This machine still works too, my friends. Maybe one day I'll post some action shots.

It was on this computer that I spent the summer of 1984 trying to make a working version of a game concept I created called "Spider's Revenge". I did actually get the thing to the point where a ship would move around the screen and shoot three bullets before it would lock up the C64. 😜👏👏

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