Savior
A metroidvania with smooth, predictive parkour and realistic face-paced combat. Interconnected quests and a game-play rooted story give every struggle meaning.
The stage is set. We're now focused on finishing the Demo, but we need help! Our February update is here:
https://www.starsoft.com/Page_News/bridge-to-the-demo
What's the consensus on 'dramatic' slow-mo in 2D Action games? Cool? Annoying? Any good examples of it that you love?
Our 52nd Kickstarter Update is Live! I cover our new schedule and introduce our Territory Capture mechanic.
I'm curious to know if you guys think this idea will work in a Metroidvania! Have you seen it in other games in the genre?
https://www.kickstarter.com/projects/starsoft/savior-4/posts/4216845
04/05/2024
Our 49th Savior update is live! It's our most comprehensive overview of the project yet!
Update 49: Project Overview and Progress · Savior Dear Backers,I apologize for the delay in this update. Time seems to have slipped through my fingers once again. We've been on a sprint to prepare a build for our funding and marketing partner, Thunderful. However, in my fervor to assemble the best possible build, I've neglected our invaluable suppo...
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Portland, OR